| Dungeons & Dragons: A Documentary |
4 days to go, so very close. I backed this, you should too.
Nuff said.
--
Follow Your Bliss,
JJ
'via Blog this'
| Dungeons & Dragons: A Documentary |
Many of the RPGs I currently play are chosen by my boys. This is not necessarily a bad thing; I only have a few more years in the house with them before they go off to adventure on their own, so I take every opportunity I can to play with them now. I've also been lucky of late to have plenty of gaming options. ![]() |
| Dyson's Geomorph 5-e |
I love my 7-year old Dungeons & Dragons, World-of-Warcraft Geek boy!! Here are some of the reasons why role playing games (and [my son]) rock...
1. Vocabulary Aquisition, using words like adjacent and dexterity if everyday conversations.
2. Leadership and Groupwork Skills, choosing abilities that will help the entire group succeed and choosing actions based on what will benefit the team.
3. Bad Ass Math Practice, subtracting hit points, understanding probability, and quickly tallying the most damage you can do with any combination of dice.
4. History Linkages, knowing way more than necessary about medieval weaponry and armor.
5. Quality Family Time, playing with mom, dad, [aunts and uncles]
6. Computer and Techonology Skills, helping brothers and friends create characters on dad's laptop, surfing the web for information and interesting youtube clips
7. Research, always looking things up in monster manuals and dungeon master's guides
8. Appreciating Mythology and Folklore, look out Homer!
9. Decision-making and good sportsmanship, let the dice fall how they may.
10. Passion, that gets him up at 6:00am on a Saturday so he can tell his mom all about the quest that they will begin that evening. Gotta love when sitting down and talking with mom ranks higher than playing the Wii.
...Gygax & Arneson created Dungeons & Dragons (D&D). And all was right in the realm. Like many gamers of my generation, D&D is where it all started. Although I was not there at the groundbreaking I did arrive soon afterward.
D&D was well established as a cultural phenomenon by the late 1970's, which is when it first showed up on my radar. I have a clear memory of watching a local television program during the mid morning (probably during summer vactation). Featured on the program was a segment about a new game called Dungeons & Dragons. With a state-of-the-art flip-board drawing of a sample dungeon, the presenter discussed the basics of characters, monsters and dungeons.
Amazing, I thought, a game where the 'board' is different everytime you play! In fact, the board is only revealed as you play and each player has a unique character with which to explore this dungeon. Mind blowing. I had to have this game.
Even as a kid I loved games, all kinds of games. I loved games with lots of pieces, or as some have called them, fiddly-bits. The more fiddly-bits, the better the game. Games like Monopoly were ok, but I liked unusual games: Eacape from the Death Star, Happy Days, and the ever chic Welcome Back Kotter - Up Your Nose With A Rubber Hose game (if you don't believe me on the last two, check out the links to boardgamegeek.com and see for yourself). Only a couple of things stood between me and possessing this game: access to a hobby store and money.
As a pre-teen in the late 70's I had two ways of getting arround: my bicycle and the city buses. Growing up in Cleveland there were not many places to safely ride your bike outside of the Metroparks, which were nowhere near me. Not that that stopped me from riding unsafely (like on the I-90 freeway, for example - a story for another time). Though not as economical as my bike, the city buses were by far the safer and farther reaching option. That is, if you knew where you wanted to go.
This may be obvious to most, but there was no Google back then, let alone the Internet. You had to let your fingers do the walking if you were looking for a store you hadnever been to, and the Yellow Pages were not the most well-indexed tomes. That's really beside the point; had I truely wanted to find such a store I would have. The more problematic hurddle was money.
My father was a cobbler (the kind that worked with shoes, not desserts) and my mother a seamstress. They had worked out of a storefront a few miles from our home for a number of years before my father's health started failing. By this time, we were living on the disability checks, my dad's pension from Italy and whatever money my mom could make doing dress and clothing alterations from our home. We lived in a working class neighborhood and it is a testament to my mom's budgeting skills that we were as comforable as we were (somehow that budgeting gene missed me). Needless to say, I couldn't really afford such "frivaless things like games", as my mom would say (translated from Italian). Without money, what is a kid to do?
End Of Part 1
[Note: I will be typing a lot about my various experiences with all the editions of Dungeons & Dragons. To make thinks a little easier on my fingers and hopefully clarify which of the various editions I'm writing about, I plan to use the following abreviations within a post (for the Topic lables I'll replace the '&' with an 'n' since the ampersand won't work in a link):