Thursday, December 17, 2009
Being loud!
Tuesday, December 8, 2009
The world is not a 1st level dungeon
Tuesday, December 1, 2009
Narration Rights
Thursday, November 26, 2009
Giving Thanks
- I'm thankful for my wife and her understanding that playing RPGs is part of who I am. I appreciate her patience when I wax geeky about some minutia of a game session I just played. And I love that she encourages me to persue my passion of sharing RPGs with a new generation of gamers.
- I'm thankful for my boys and their love of the hobby. I love that it has transcended me always initiating play and that they have found new ways to play together. It is wonderful to have this bond that we can share as they grow older and I hope it is something that keeps us close.
- I'm thankful for all the players I had the opportunity to share a game with, I am the richer for that time.
- I'm thankful that the Wood County District Public Library took a chance on letting me run a game for their teen patrons. I hope to be able to introduce more players to this hobby I love so much.
- I'm thankful for BG Teen Central's warm reception to my presentation on RPGs. I look forward to sharing more with this program in the future.
- I'm thankful for my Friendly Local Gaming Stores for persevering in this trying economic times to continue to provide a place to gather and play.
- I'm thankful for the RPG podcasters who tirelessly put out new content with little or no compensation for their time other than a job well done.
- I'm thankful for all the RPG publishers who create countless wondrous worlds for adventure and exploration.
- And finally, I'm thankful that Dave & Gary decided to throw caution to the wind and publish their little brown books.
Wednesday, November 18, 2009
A day at the library
Friday, November 13, 2009
National Gaming Day @ your library
Tuesday, November 10, 2009
Back in the saddle again
Monday, November 2, 2009
NPC scripted scene
Monday, October 12, 2009
Hey, you got your story in my game!
Friday, October 2, 2009
RPGs and Goals
"A game is a form of play with goals and structure."Very simple and straight forward. Let's see how it stacks up against RPGs. I think it's safe to say without much argument that RPGs have stucture, some more than others (Role Master vs. GHOST/ECHO). Without structure it's free-form. Board games have structure. Card games have structure. Video games have structure. Cool, one down two to go.
"The actions that players take in a game are directed toward achieving a goal."
Wednesday, September 30, 2009
Update
Sunday, September 20, 2009
D&D Game Day 2009
Sunday, September 13, 2009
...and now I am the Master!
Thursday, September 3, 2009
Ode to a Three-Ring Binder
- 1.5 inch three-ring view binder
- 4 tabbed dividers
- Paper & sharpened pencils
- Binder pouch (optional)
- Adventure calendar sheets (optional)
- Adventure log sheets (optional)
Sunday, August 30, 2009
RPG Bloggers
Monday, August 24, 2009
Know the Rules
Monday, August 17, 2009
The Next Generation of Gamers
- Call sign 'Gamer' - for taking the time to share his experiences and lessons learned in the Battletech pods
- Jeff Himmelman and Storn Cook - for showing what's involved in being a freelance artist
- Ryan Macklin and Derek Rex - for giving the boys a warm welcome during the recording of This Just In...From GenCon
- Luke Crane - for sharing his insight about game design and autographing the first gaming book (Mouse Guard) my son ever purchased at a convention
- Brennan Taylor - for having a generous spirit towards new gamers
- Paul Tevis - for embodying the enthusiasm and joie de vivre that is GenCon
Friday, August 14, 2009
What's in a Name?
Friday, August 7, 2009
Tools of the Trade: Obsidian Protal
Thursday, July 30, 2009
A Sense of Wonder
- Roll 3d6 6 times and assign the values in order to the abilities (Strength, Intelligence, Wisdom, Dexterity, Constitution and Charisma)
- Look over the scores and see which is highest (this indicating suitable class choices) and deciding whether the character is eligible to be a demi-human (Dwarf, Elf, Halfling). Choose class/race (more on this in a moment).
- Adjust ability scores (lower non-essential abilities to raise a Prime Requisite)
- Roll 3d6X10 for starting gold and buy your equipment
- An inquisitive Halfling traveling far from home to explore and catalogue the known world
- A brilliant Fighter that relies on strategems rather than strength of arms
- A knowledgable Cleric who had memorized the holy scriptures at a young age and wished to apply those teachings to the world
- A quick-witted Thief seeking to pit his incredible intellect against all the puzzels and traps the world could throw at him
- A cunning Elf that sought to perfect the combination of magic and arms into a formatable fighting style
- A clever Dwarf out to use his exceptional intelligence to invest his earnings as an adventurer and turn it into a comfortable retirement
Friday, July 24, 2009
Recommended Reading - Tales of the Dying Earth
Thursday, July 23, 2009
In The Beginning... (Part 2)
Wednesday, July 22, 2009
In The Beginning... (Part 1)
...Gygax & Arneson created Dungeons & Dragons (D&D). And all was right in the realm. Like many gamers of my generation, D&D is where it all started. Although I was not there at the groundbreaking I did arrive soon afterward.
D&D was well established as a cultural phenomenon by the late 1970's, which is when it first showed up on my radar. I have a clear memory of watching a local television program during the mid morning (probably during summer vactation). Featured on the program was a segment about a new game called Dungeons & Dragons. With a state-of-the-art flip-board drawing of a sample dungeon, the presenter discussed the basics of characters, monsters and dungeons.
Amazing, I thought, a game where the 'board' is different everytime you play! In fact, the board is only revealed as you play and each player has a unique character with which to explore this dungeon. Mind blowing. I had to have this game.
Even as a kid I loved games, all kinds of games. I loved games with lots of pieces, or as some have called them, fiddly-bits. The more fiddly-bits, the better the game. Games like Monopoly were ok, but I liked unusual games: Eacape from the Death Star, Happy Days, and the ever chic Welcome Back Kotter - Up Your Nose With A Rubber Hose game (if you don't believe me on the last two, check out the links to boardgamegeek.com and see for yourself). Only a couple of things stood between me and possessing this game: access to a hobby store and money.
As a pre-teen in the late 70's I had two ways of getting arround: my bicycle and the city buses. Growing up in Cleveland there were not many places to safely ride your bike outside of the Metroparks, which were nowhere near me. Not that that stopped me from riding unsafely (like on the I-90 freeway, for example - a story for another time). Though not as economical as my bike, the city buses were by far the safer and farther reaching option. That is, if you knew where you wanted to go.
This may be obvious to most, but there was no Google back then, let alone the Internet. You had to let your fingers do the walking if you were looking for a store you hadnever been to, and the Yellow Pages were not the most well-indexed tomes. That's really beside the point; had I truely wanted to find such a store I would have. The more problematic hurddle was money.
My father was a cobbler (the kind that worked with shoes, not desserts) and my mother a seamstress. They had worked out of a storefront a few miles from our home for a number of years before my father's health started failing. By this time, we were living on the disability checks, my dad's pension from Italy and whatever money my mom could make doing dress and clothing alterations from our home. We lived in a working class neighborhood and it is a testament to my mom's budgeting skills that we were as comforable as we were (somehow that budgeting gene missed me). Needless to say, I couldn't really afford such "frivaless things like games", as my mom would say (translated from Italian). Without money, what is a kid to do?
End Of Part 1
[Note: I will be typing a lot about my various experiences with all the editions of Dungeons & Dragons. To make thinks a little easier on my fingers and hopefully clarify which of the various editions I'm writing about, I plan to use the following abreviations within a post (for the Topic lables I'll replace the '&' with an 'n' since the ampersand won't work in a link):
- D&D - The Dungeons & Dragons RPG phenomenon as a whole
- D&DB - The Dungeons & Dragons Basic Rules Set
- D&DX - The Dungeons & Dragons Expert Rules Set
- D&DC - The Dungeons & Dragons Companion Rules Set
- D&DM - The Dungeons & Dragons Master Rules Set
- D&DI - The Dungeons & Dragons Immortals Rules Set
- D&DRC - The Dungeons & Dragons Rules Compendium
- AD&D - The Advanced Dungeons & Dragons line as a whole
- AD&D1 - The first edition of Advenced Dungeons & Dragons; subsequent editions will be labeled with the appropriate number; i.e., AD&D2 for second edition, AD&D3, etc.
- OD&D - The original Dungeons & Dragons game release and all of its supplements (Greyhawk, Blackmoor, etc.)